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wilsonbrucea
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Registered: 08-2005
Posts: 33
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Crew Experience


I have flown three missions with my crew and the gunners as of yet can't hit the side of a barn. I see the crew experience box is grayed out on the settings.

When does the crew experience factor kick in or do I just have to hope someday the boys will actually hit what they are shooting at?

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Bruce Wilson
Barrie, Ontario
May/9/2006, 6:05 Send Email to wilsonbrucea   Send PM to wilsonbrucea
 
pmcmurry
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Registered: 07-2003
Posts: 383
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Re: Crew Experience


You will only be affected by the crew experience rule if you have the option checked when the mission starts. That rule does not have a start or end date. It makes your gunner more likely to jam their guns, but also gives benefits when your pilot, bombardier, etc have 11+ missions. (Something like that.) It operates the same way the rule does in the hardcopy game ... :-)

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http://prestonm.com ... http://phoenixcsc.com
May/9/2006, 18:50  
 
wilsonbrucea
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Registered: 08-2005
Posts: 33
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Re: Crew Experience


quote:

pmcmurry wrote:

You will only be affected by the crew experience rule if you have the option checked when the mission starts.



That option is never available when I start a mission. The crew experience box is always grayed out.



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Bruce Wilson
Barrie, Ontario
May/10/2006, 8:09 Send Email to wilsonbrucea   Send PM to wilsonbrucea
 
wilsonbrucea
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Registered: 08-2005
Posts: 33
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Re: Crew Experience


After some more looking at the screen I must have something wrong with the data base. The only time I see a To Hit number next to a fighter is when a 6 appears for Passing Fire. In all other attacks this box stays blank regardless if the highlighted guns are selected or not.

My interpretation is that if the To Hit box is blank the fighters are not in the range of the selected guns. Does this mean that none of the fighters are in range even though they do a good job of shooting up my planes?

This may explain why my gunners suck?

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Bruce Wilson
Barrie, Ontario
May/10/2006, 8:25 Send Email to wilsonbrucea   Send PM to wilsonbrucea
 
wilsonbrucea
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Registered: 08-2005
Posts: 33
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Re: Crew Experience


Ignore my last post. I am an idiot. I found the answer on assiging the guns elsewhere on this site.

Now the only problem I have is trying to see the light cyan color. Being color blind with respect to light shades does not help 8{)}

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Bruce Wilson
Barrie, Ontario
May/10/2006, 11:24 Send Email to wilsonbrucea   Send PM to wilsonbrucea
 
pmcmurry
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Registered: 07-2003
Posts: 383
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Re: Crew Experience


Sorry about the color blindness. Though it will be small comfort, I want you to know that when I am developing web site I *always* develop so there is sufficient contrast for all the forms of color blindness ( http://www.nils.org.au/ais/web/resources/contrast_analyser/index.html ). Unfortunately, at the time I did the emulator, it was not an issue I was aware of. :-(

Not sure what you can see or not, but dark cyan indicates the chosen gun may fire at the indicated fighters, while light cyan indicates the fighter the gun is actually aiming at.

---
http://prestonm.com ... http://phoenixcsc.com
May/12/2006, 16:08  
 


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