Stranger guy
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Registered: 02-2006
Posts: 54
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Re: Armory Fluff!!
"And the LORD spake, saying, first shalt thou take out the Holy Pin. Then, shalt thou count to three. No more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, is counted, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it."
What did you say about chuckling?
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3/31/2006, 9:21 pm
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Thesplurge
High Marshall
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Registered: 02-2006
Location: Under your bed. Boooo!!!!
Posts: 347
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Re: Armory Fluff!!
Lol! Of course not!
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4/1/2006, 9:18 pm
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BTInitiate
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Registered: 03-2006
Posts: 11
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Re: Armory Fluff!!
rofl lmao. But yeah more on initiate they can have a power weapon and bolt pistol, or a power fist and bolt pistol, and all initiates can have bolt pistols and close combat weapons as well. For the mixed armour rule i suggest having neophytes in the crusader squads *troop squads* have weaker armour than the initiates but they gain a defensive bonus for having more initiate marines than neophytes in the squad. If there are less initiates than neophytes then the neophytes should lose their defensive bonus and revert to having weaker armour.
--- Dawn of War 40k Winter Assault Screen name: BTinitiate
Current Record 10/26 looking for good partners for team battles :(
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4/1/2006, 9:19 pm
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Thesplurge
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Location: Under your bed. Boooo!!!!
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Re: Armory Fluff!!
What is possible, is to have the mixed armour types and leave it at that. So, the initiates will have better armour than the neophytes, but still be in the same squad. It requires some clever coding, but it has been done in the crusade of redemption mod.
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4/1/2006, 9:25 pm
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