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cannonball
I need a life!!
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Registered: 07-2004
Location: Planet Earth 4 now....
Posts: 948
Karma: 4 (+9/-5)

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Re: TEXTURE PAKS
Cool !!!!
New package Goodies rule,
I am already useing the rivets -n- a new pak
i made,
The floor -n- DM6 looks wild,
Gonna add that & the sky tex,
Like the 2 old Guinness Birds say
"BRILLIANT"
--- 
"Gabba Gabba Hey"
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11/12/2004, 1:11 am
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Deanrw
Big Mouth
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Re: TEXTURE PAKS
Woot..downloaded at 600KB/s or 46 seconds..this server is FAST!
--- "It's Not Fair that you are using an Admin cheat Old Number 7, you have your power cranked up so your rockets shoot faster and have more power than mine"
Bosco at quake2dm
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11/12/2004, 2:21 am
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Gator fas
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Registered: 08-2004
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Re: TEXTURE PAKS
i'm not able to make them work. i extracted the files to the texture folder in baseq2, tourney, and weapons folders and that did't work, so i extracting the pak file in baseq2 and that didnt work either. Am i misunderstanding something?
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11/12/2004, 7:04 am
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zynthetic
Big Mouth
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Registered: 11-2004
Location: Jax, FL
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Re: TEXTURE PAKS
It requires NoCheat v2.4b. The .pak just contains textures in a .jpg format, so theoretically you can make any texture you want, heh.
That's what appears to have been done though, some of these textures are just horrible.
I'm going through the texture project at blur to see if there are more artistic textures more true to the original art of the game. I've found a handful already that fit the mood better, but it's no easy project.
EDIT:
I've just been informed that the pak i found isn't quite the same one. The sky texture is right, but the main pak isn't. I'm going to check it out when I get home. They seem similar though.
Last edited by zynthetic, 11/12/2004, 8:53 am
--- vileS - the artist formerly known as zynthetic
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11/12/2004, 8:47 am
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cannonball
I need a life!!
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Registered: 07-2004
Location: Planet Earth 4 now....
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Re: TEXTURE PAKS
Gator just place them in your Baseq2 folder
along with the other paks,
like pak0,pak1,pak2..
U can re-name them up to pak9.
--- 
"Gabba Gabba Hey"
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11/12/2004, 7:29 pm
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cannonball
I need a life!!
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Re: TEXTURE PAKS
Whoa!!
The floors will take some getting use-2.
--- 
"Gabba Gabba Hey"
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11/12/2004, 7:56 pm
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Gator fas
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Re: TEXTURE PAKS
i got the sky to work, but not the rest of it i think. or maybe it isnt so noticeable, not sure. i'm so blind, they all look blended and fuzzy to me anyways.
maybe i need to rename the pak file right. so for crosshair, the highest number is the chosen one, is that the same for texture paks? it can figure out where each is supposed to go and just chooses the highest number? make sense what im dribbling?
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11/12/2004, 9:09 pm
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cannonball
I need a life!!
Global user
Registered: 07-2004
Location: Planet Earth 4 now....
Posts: 948
Karma: 4 (+9/-5)

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Re: TEXTURE PAKS
Yeah just re-number it,
Make it a number u-r not useing,
Just not higher then "9"
So if u have "0" "1" "2" "3" make it pak4...
And oh yeah u-will notice the diff,
Its quite different,
Rivets galore & alot of flooring texture.
Last edited by cannonball, 11/12/2004, 11:25 pm
--- 
"Gabba Gabba Hey"
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11/12/2004, 11:23 pm
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