Nick's Realm Of RuneScape Forums :: Quest Guides :: monkey madness ~ Runboard
Community logo

Nick's Realm Of RuneScape Forums
 Quest Guides
  monkey madness  (Sticky)
Support
Search
RSS

runboard.com       Sign up (learn about it) | Sign in (lost password?)


 
6558796
Party Hat!!!
Global user

Registered: 05-2006
Posts: 25
Karma: 0 (+0/-0)
Reply | Quote
monkey madness



Monkey Madness Quest


Thanks go to rwelch for writing this guide

The King of the northern Gnomes, Narnode Shareem, is once again in need of your help. He recently decided to send an envoy of his Royal Guard, the 10th squad, to oversee the decommission of the Gnome owned ship-building facilities on the eastern coast of Karamja.

It has been quite some time since the 10th squad were dispatched and they have been deemed missing in action. It will be up to you, should you decide to help, to find out what fate befell the 10th squad and if possible, track them down.

If only it were so simple. Sinister forces have begun to spread through the Gnome hierarchy and threaten to unleash an unknown terror upon the world. Far across the land, the fires of vengeance are being stoked once again. Can you unravel the mystery behind the deception? Can you seperate the truth from the lies? Can you decide for yourself what is real and what is not?

Warning: This is a challenging and arduous quest. Only the most hardened of adventurers need apply.



Start point:
Grand Tree
To start:
Speak to King Narnode
Quest difficulty/length:
Master/Very Long (several hours)
Minimum requirements:
Must have completed The Grand Tree
Must have completed Tree Gnome Village
Able to Defeat a Level 195 Demon
Members only:
Yes
Items needed:
 Lots of Anti-Poison, Prayer Pots, and Super Energy Pots
 Sharks
 1 Gold Bar
 1 Ball of Wool
 1 Karamja Monkey Bones or Monkey Corpse (depends on how you kill the monkey)
 Runes or Dragon Ammy to teleport


Talk to the King in the Grand Tree. He will ask you to check on the missing 10th squad and give you the royal seal as proof you are working for him.



Take the glider to Karamja, walk north to the shipping yard. Talk to G.L.O. Caranock.



Take the glider back to the Grand Tree and talk to the king again. He tells you to talk to Daero.



Go up one level in the tree and east to Blurberry's Bar. Talk to Daero. He tells you the king is sending you on a mission to find the 10th squad. Go thru all the talking options.



Daero blind folds you to take you to the secret gnome hanger and introduces you to Waydar (gnome pilot).



Waydar says they cant leave till they complete the initialization to open the doors. Solve the puzzle box (picture of a glider) or track down Glough and bribe him 200k!!! to do it for you.




After the initialization is complete talk to Waydar and he flys you to Crash Island (somewhere below Karamja).



Talk to Lumdo he refuses to take you to Garkor. Talk to Waydor again and now Lumdo will take you.


Lumdo takes you to the Ape Atoll on a boat. (Every creature on Ape Atoll is agressive and can poison you.)



To find Zooknock (gnome mage) Go east to the dungeon. The dungeon is very, very long. It has lvl 98 Monkey Zombies and lvl 142 Skeletons, its also a multi-combat area so you will be attacked by more than one at a time. There is also falling rocks that will damage you and traps in the floor. I recommend using protect from melee and running the whole way. It took me 3 super energy pots and 2 prayer pots and several sharks to run to the end.




When you finally get to the end and talk to Zooknock, he tells you to go check on the others in the monkey city. Teleport out (Easiest to use dragon ammy to go to Al Kahrid so you can take the glider to Grand Tree).



After teleporting out go back to the Grand Tree and talk to Daero to take the glider to Crash Island and the boat to the Ape Atoll.


Once on the Ape Atoll, go north of where the dungeon is. You will be shot by arrows from the archers on top the hill and taken prisoner and poisoned.



When you wake up in jail talk to the gnomes in the cell next to you. (They can be kinda funny.)



Pick lock the cell door when the guard is away from the door and hide in the little room to the west with 2 posts in it (you will probably be attacked by a lvl 2 Spider that can poison you). When the guard goes into the square room in front of you with the other guard, run out of the building. If you get caught by the guards you will get knocked out (about 12 damage) and thrown in jail again. As you leave the jail building have protection from range turned on, there are monkey archers all over the city.



The Assasin - Karam is hiding in the tall bushes just east of the jail, he is hard to see so look for the yellow dot on the map.




The other gnome - Garkor is hiding on the east side of the leaders building (located to the south east). He tells you he has been spying on Awowogei (Monkey leader) and that they need to get somebody on the inside (you) and that you will need to look like a monkey to do it. He tells you to go talk to Zooknock.




Teleport back to civilization (I dont think there is any other way out of monkey city). Go back to the Grand Tree and talk to Daero to go to the glider and Waydar to take you to Crash Island and Lumo to take you back to Ape Atoll.




Go back thru the super long dungeon to talk to Zooknock again. He tells you to transform into a monkey you will need a monkey amulet and monkey talisman.



First you need the monkey talisman. For it you will need to find magical monkey dentures and a monkey amulet mold. (Also need a bar of gold and ball of wool).

For the next steps, check out monkey madness (2)




---
Image
8/11/2006, 10:14 pm Send Email to 6558796   Send PM to 6558796
 


Add a reply






Link to us   -  Blogs   -  Hall of Honour   -  Chat
You are not logged in (login)      Board's time is: 11/28/2009, 12:05 am