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odinfan
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About NISA.....


You know, I was browsing around and reading some older topics on here, and I stumbled onto one that I found particularly saddening...

Quite frankly, I don't understand it. Where did all this NISA hate come from? I mean, come on, guys. I don't think some people realize what they're here to do.... Localizing games is not something they have to do for us, but something they provide because they understand us as fans. It's doing them no good that they're getting negative feedback(read: hateful) over their methods.

Is the fact that they said they've noticed their past mistakes and looking at them but moving on not good enough? I don't think people realize that they care DEEPLY about who plays their games. If they didn't care enough, they wouldn't be working there hard everyday to bring us these games that we would never have gotten to play otherwise.

And this is just my opinion, but I also don't like how some people compare them to Atlus. Sure they may have been around longer, but in no way does that mean that NISA is any less good of a company or lacking in experience. They work just as hard if not harder to do what they love(FOR US), and we as fans should respect that. If they didn't love the quirky aspects of localization, they would not be in the industry, would they?

So in essence, what I'm trying to say is, we as fans should try giving them some positive feedback once in a while instead of what I've been reading here.

---
"It's not Ayu Ayu!" - Tsukimiya Ayu
Because "Uguu!" is cliche...
10/29/2009, 10:42 pm Send Email to odinfan   Send PM to odinfan
 
RedCoKid
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Re: About NISA.....


I suggest not going there.

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10/30/2009, 5:07 am Send PM to RedCoKid
 
odinfan
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Re: About NISA.....


I'm not trying to dig back up an older topic, it's just sad how some people treat this company like they're there to do them a disservice or something just because they think they somehow make mistakes. Slip-ups happen in every company.... I don't see the need to target one.

Some of the big name ones do it all the time, and there's no backlash from fans... It just sickens me.

---
"It's not Ayu Ayu!" - Tsukimiya Ayu
Because "Uguu!" is cliche...
10/30/2009, 9:26 am Send Email to odinfan   Send PM to odinfan
 
PrinPrin
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Re: About NISA.....


It can always be seen a number of ways :\ The company doesn't have to do it for us, but they do... and theres that saying "If you're gonna do something, do it right."

I understand both sides of it, and its completely understandable to be disappointed when something is published horribly wrong or with a big shiny problem. But to hold it against the company like they're evil isn't really the way to go about it. I bet they've gotten so much negative feedback that they're exploding with it. Look how fast people went ape**** on them over the DL error in Disgaea 2 Portable. They got their asses tweeted off, they got bombarded with emails I'm sure... and they responded. They looked into it and responded within a day or two. They've shown that they care and they're listening. So if you can see that and still whine and piss and moan over how horrible they are...well sucks for you.


I hope that made sense xP

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10/30/2009, 10:57 am Send Email to PrinPrin   Send PM to PrinPrin AIM
 
odinfan
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Re: About NISA.....


Oh, I understand completely, I'm just pretty much looking this over and just stating how dissatisfied I am with their treatment. They haven't done a thing wrong and fans should be happy, but they're not.

---
"It's not Ayu Ayu!" - Tsukimiya Ayu
Because "Uguu!" is cliche...
10/30/2009, 2:04 pm Send Email to odinfan   Send PM to odinfan
 
grgspunk
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Re: About NISA.....


The problem is that NISA has made some major screwups in localizing several hyped-up titles in addition the usual issues that exist in most of their releases, and they haven't given any signs of making sure that they won't happen again in the future. They've made the same mistakes in the past, and the complaining fans can't really tell if NISA has really learned from their past mistakes because they've been happing again and again. If fans feel that they've been repeatedly given a disservice (especially with very hyped up titles) and the company's actions don't suggest that such mistakes won't happen again, there's no way that they'll be able "move on". It's not that they aren't able to let go of grudges, it's that they lost their trust for the company--They have virtually no assurance that they won't get screwed over again.

The reality is that nobody cares about the actual effort they put into releasing the game or how much they actually care about fans--They only care about the end result, and if it's been repeatedly screwed up, everybody will assume that they aren't won't much effort in localizing any of their games and that they don't care about their fans, thus tarnishing their image of the company.

The guys that are ragging on NISA are not under any obligation to give them positive feedback if they feel they aren't getting what they want. They pay their money for their games, so they don't feel compelled to let the company go if they aren't satisfied with their product or at least be assured that they won't get jipped again--The only way this "hate" will disappear, or at least be alleviated, is if NISA gets their act together in localizing future titles and stop making decisions that make fans so upset in the first place.

Yes, and this means having better localizations for their non-Disgaea releases.

It might even help if they increased the variety of games they localize so they can cater to different niches and expand their types of audiences. They could localize visual novels (we need more eroge), shmups, indie/doujin games (see Rockin Android--I'd also kill to see the Touhou Project series make it here), fighting games, or even games that take place in a modern-day, feudal, or futuristic setting. They could definitely use a change of pace from the usual S/RPG that takes place in a European-style fantasy setting. That could attract different types otakus and increase the positive feedback they get, assuming the games are properly localized. Sakura Wars seems like a good start, but they'll need to further expand the scope and variety of the games they release, both in terms of game type and setting, if they want to attract further positive attention.

Last edited by grgspunk, 10/30/2009, 5:32 pm
10/30/2009, 5:19 pm Send Email to grgspunk   Send PM to grgspunk
 
Daverost
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Re: About NISA.....


What they did:

Rhapsody DS: Misrepresented the additional content that should have been available. Overlooked a few minor bugs.

Ar Tonelico 2: Sliced up two voice tracks in order to fit them onto the same disc instead of just going with one and overlooked a major game-freezing bug.

How much of this will end the world:

Absolutely none of it.

How much of this made those games unplayable:

Technically, none of it. You just have to work harder to beat the AT2 boss.

Overall result:

A lot of QQing and a few people taking their ball and going home.

---
<--- Nodoka Miyazaki & Taiga Aisaka Fanboy

Still holding my breath for the other Marl Kingdom games.
10/30/2009, 5:27 pm Send PM to Daverost ICQ AIM MSN Yahoo
 
grgspunk
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Re: About NISA.....


There's also plenty of glitches, typos and translation errors that are strung about in various titles--The failures in AT2 and Rhapsody served to magnify people's negative perceptions about these things being allowed to pass through in the localization process. People will still complain about a decently playable game if they feel the localization was poor. After all, NISA only serves to localize games, not develop them, so is it really a suprise that people "hate" on NISA if their localization of an otherwise playable game was sloppy?

Last edited by grgspunk, 10/30/2009, 6:22 pm
10/30/2009, 6:15 pm Send Email to grgspunk   Send PM to grgspunk
 
odinfan
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Re: About NISA.....


This really isn't a criticism of them, but I would probably like to see more staff working in the company, because honestly, I don't see two editors working on several titles at once as being sufficient(and they've said that numerous times in interviews).

The way I see it, they either do that or have another bigger corporation buy them up so they have more funds and time, so it would be easier to do everything.

But I don't understand it, they've been much better in the past, at least from my experiences, I don't understand the sudden change in localizing style here.

It's been pretty much the same staff since the beginning. Or were they never like that to begin with?(sorry if this sounds critical of the company, but I'm not afraid to speak my mind here).



---
"It's not Ayu Ayu!" - Tsukimiya Ayu
Because "Uguu!" is cliche...
10/30/2009, 6:34 pm Send Email to odinfan   Send PM to odinfan
 
odinfan
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Re: About NISA.....


Oh, and as for your comment about localizing other genres(I don't see visual novels selling well, so I don't want them to turn into how MangaGamer is at the moment), that could only happen if those games land on consoles, and that's very unlikely to happen.

I've never seen them localize for any other systems besides the console market, so you can forget about the PC.

---
"It's not Ayu Ayu!" - Tsukimiya Ayu
Because "Uguu!" is cliche...
10/30/2009, 6:39 pm Send Email to odinfan   Send PM to odinfan
 


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