Dorkdav
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What weapon should I give my Magic Knight?
I'm a bit torn of what I should be equiping my Magic Knight.
A staff would make her better at casting, though she never seems to get the Omega spells her other spells are very useful.
A weapon would allow her to have physical role in my group and access to useful weapon skils.
Then again I could always use a belt to increase my attack while there isn't an item that will directly increase INT.
Anyway how do guys feel about this? Staff? Weapon? A certain kind of weapon?
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9/27/2006, 9:51 pm
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Daverost
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Re: What weapon should I give my Magic Knight?
I'd go with a staff. Staves generally have an ATK boost equal to their INT boost if you want physical attacks. If you want AoE, you can't ask for any more than what magic can give you, as well as having a nice range with a staff. And if you're worried about what spells your MK will get, give her an apprentice mage for each of the four elements and have them all teach her every spell up to Tera.
--- <--- Nodoka Miyazaki & Taiga Aisaka Fanboy
Still holding my breath for the other Marl Kingdom games.
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9/28/2006, 4:19 pm
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Styxdivine
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Re: What weapon should I give my Magic Knight?
Magic Knights are monsters.
Let's leave it at that... (read: Both staves and swords are good for them, if you want a more magical oriented go for staff of course, otherwise vice versa)
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9/30/2006, 7:25 am
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Dorkdav
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Re: What weapon should I give my Magic Knight?
I've also been wondering if I should get more then one. I love their skills but setting up something like Fire Charge and Anti-fire takes two turns. I want to unleash hell right out of the gate. Then again those moves don't do any damage, so is the setup worth the loss of extra attacks?
Does Fire Charge helps fire based moves like Vulcan Blaze and Totenkrus?
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9/30/2006, 7:02 pm
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Styxdivine
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Re: What weapon should I give my Magic Knight?
Last I checked Fire Charge was anti-fire... I tried an Ice Charge on my Blue Mage her Ice magicks didn't really do much more damage...
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9/30/2006, 9:40 pm
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Dorkdav
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Re: What weapon should I give my Magic Knight?
Fire Charge increases Fire Resistance and Anti-Fire lowers it.
There also seems to be a bug with anti fire. If I use it as the start of a chain the entire chain will give no bonus.
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10/1/2006, 4:54 pm
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