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Zyne
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Re: This game broke my heart


quote:

Iskatare wrote:

 I still liked it because it occupied me for quite some time instead of ranting on internet boards like this like I would usually do.
______

I never in my life expected an answer like that.

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Iskatare
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Re: This game broke my heart


:P
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Deplete
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Re: This game broke my heart


quote:

Iskatare wrote:
Oh, and wikipedia(I don't trust what they say most of the time) said that Iris in Eternal Mana was the last survivor of Eden. Does that mean somewhere in between Grand Fantasm and AoD everyone on Eden died? Just a thought.



I seriously doubt Grand Fantasm is related to the Eternal Mana series. (AI 2 had the subtitle Eternal Mana 2 in Japanese and not the Azoth of Destiny)
IGN hinted something about travelling in between worlds or something. The trailers show alot of very different looking stuff. And the Iris in the game is Iris Fortner. And the fubar item in question is some locked book. Mana isn't even involved in synthesizing! (so says IGN and I think they are right.) The Mana is like used in some crazy class changing system.

Anyway my verdict, AI1 felt more enjoyable and had more atmosphere. AI2 was improved int he more technical aspects, battle, synthesizing was actually important(making random alcoholic drinks and magic paper in AI1 wasn't really important, even if it is fun).

If you judge it and think about it, yes, the story was lacking, character relations were cut short and it was overall a pretty mediocre rpg game.
But the AI games have a strange odd charm which makes me enjoy the games alot than some other 'better' games.

Anyway I do have hopes for Grand Fantasm. The OP is great stuff. And it just looks better. Crazy combos, mana summoning... and since we see Iris leaning on Edge so I think its implied they have a romantic relationship and we won't be left in the cold ala the Felt and Viese syndrome.

It makes me wonder though, how Felt and Viese kicked the bucket before AI1. I kinda suppose they fought Amalgam with Iris and everything went dowhill from there.


6/14/2006, 5:33 am Send Email to Deplete   Send PM to Deplete
 
Zyne
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Re: This game broke my heart


Wait a minute. The synthesis AI2 was useless in a "real" fight. Heal items don't count so don't try to say they were useful. As far technical aspects go, I don't call restrictions technical; I call that a nuisance. The game was easy. There weren't many good battles. Even the final boss was boring. It made me feel like the enemies ran off a different system than me. Even though they weren't confined to skill guage system, they still managed to be easy. It was joke, it was a stale joke, only it wasn't funny.

Actually calling it Eternal Mana 2 would've made it a lot worse. I don't need to hear a misleading title.

In Atelier Iris making random drinks was good Hp restoration. Making paper was good for well breaking down into elements or sometimes it required that paper to make other items but still this stuff really has a use you just gotta find it.

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YanDaMan
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Re: This game broke my heart


The main problem in this was was as previously stated, it was WAY too easy. The only fights that were NOT a walk in the park was that one boss that looks like Quetzalcoalt from AI1, and the final boss.

The second reason is the synthesis system wasn't as good as the first games. Instead of the rare mana items only alchemists can use, you have EVERYTHING as mana items, even those who seems NORMAL. And theres TWO problem pertaining Problem number 2. One is you can hold 99 of it, and two, its not hard to make 99 due to the fact that you use elements to make them after the first time instead of the required material. I mean right off the bat you can carry 99 heal herbs, its ridiculous.

The only good point I can say about this game is, the music, the anime style graphics, and the jap voices =\

It did add some more story depth though, we learned about Iris and how she is

*spoiler*

The reincarnation of Lilith, the mother of all mana

*end spoiler*

since she is dead in AI1 and we didn't learn much about her. ANd in the next game, Grand Fantasm, Iris is a teenager, maybe more plot will be filled then. I'm hoping that NIS is gona bring the final AI game to America.
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Zyne
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Re: This game broke my heart


That was flawlessly said Yantheman but I was little hurt finding out Iris was that way. It made me feel like she was cheating the alchemy system instead working for results.

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ArcticSlicer
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Re: This game broke my heart


I just bought this game last week and finished it today. I haven't played any of the other games in the series so I really can't compare it to them.

The game was enjoyable and interesting enough for me to make it to the end. The story was fair and the characters weren't half bad either. The best part about the game though was the music. This game features some of the best video game music ever and will definatly be a soundtrack I buy in the future. Also the comabat system wasn't bad either the only complaint is that the monster difficulty could have been a bit higher thoughout the game. Although it did get a lot better in the final dungeons and the dragon trials so all in all it wasn't a bad game.

Now to comment on the not so good side of things. The gameplay wasn't bad but it did get kind of tedious at times. The alchemy system seems like it was poorly executed. Many of the accessories and alchemy items can become very degenerate because of creation loops in the system. There is also a problem with the mana items and the elements being far to abundant. After you initialized a recipe it was easy to make large quanitities of rare items because the elements to make them were too easy to come by. The other thing that bothered me was the translation. There seemed to be quite a few grammer and spelling errors throughout the game. Also I would have liked subtitles for the cutscenes to go with the Japanese voices.

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Bernhardt
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Re: This game broke my heart


Y'wanna know what breaks my heart? Some of the responses I'm reading...like you care. Let me get to my point(s).

I've enjoyed Azoth of Destiny far much more than Eternal Mana; it's so much of an improvement:

1) Battle system improvement 1: having to charge up a gauge, effectively having to attack so many times, before being able to cast spells/special abilities.

2) Battle system improvement 2: being able to cancel powerful enemy attacks before they can devastate you; where was this when I was fighting Prism (the white jeweled horse from Eternal Mana that cast powerful two-step attacks every turn).

Another improvement in the battle system: it was fast! That's what really kept the gameplay time down! Who wants to spend 30 minutes per battle, like they did in games like Final Fantasy VIII? Random encounters should be done and over with as quickly as possible. Why use big numbers, when you can reduce all of it by a fraction that'll still keep you and your enemy on equal footing?

3) Simpler alchemy system: the Eternal Mana's alchemy system, aside from Alchemy/Mana spells, was useless; I never got what I wanted when I tried creating weapons or accessories, and ingredients I needed were always largely unavailable, because I had to go out and hunt some obscure enemy to get it, which I'd only find out if I read Game FAQs.

4) Better characters, and more developed romance. I like Viese; she's cute. I liked Felt; I'm tired of all these moody, whiny, androgynous heroes all the time. Finally, a hero who doesn't make me friggin depressed without making feel like I'm invincible, either. One of Felt's best lines: "Great, make people think I talk to my sword..." when his Azoth tells him to keep secret that it can talk.

That, and the romance that eventually transpired between Klein and Lita was so spur-of-the-moment... "Oh, you tried to kill yourself...? Let me give you a kiss..."

5) Better villains: I think they'd set up the empire as being oppressive pretty well, and Chaos was far more sinister than Mull. Mull was like, sneering all the time, "I'm cool, I'm cool, but I still travel on municipal roads on my own two feet like everyone else." No teleporting for Mull. (What kind of name is "Mull," anyway? It sounds like a name for horse feed).

6) More at stake: If you didn't stop the villains, it felt like you had more of a world at stake to lose; the world in Eternal Mana was a back water world, consisting of 3 country hick towns, it was like, who cares? Belkhyde was a larger world than...the nameless world of Eternal Mana.

7) I just liked the ambience of Azoth of Destiny, the atmosphere of the world. For some reason, it reminded me alot of Lunar 2. It was a very pastoral world for me...

8) The music! Atelier Iris's soundtracks are getting better with every installment! I was utterly smitten with every last piece I heard! The music's very upbeat in some places, very relaxing in others, reflective and nostalgic, sorrowful and dread-inspiring in others. It made me feel what the creators wanted me to feel.

9) If Azoth of Destiny had any fetch quests, it was because I had to go to an all new location.

In Eternal Mana, I had to bounce between the same two towns, or the same town and dungeon multiple consecutive times to get some accomplished or acquired. There's no reason why I should've had to go to Alexia Cave 5-6 times during the game! It was the same dungeon each time, and even the expansion they added I had to visit 3 times on 3 different occasions! Don't make me return to a dungeon unless you're going to expand it!

Azoth of Destiny had me moving in a straight line forward the whole time, without having to look back at any places I previously visited without showing me something new.

I'd really hate to see RPGs deteriorate, because so many people actually said they ENJOYED fetch quests.

...

That's why I felt Azoth of Destiny offered a far superior experience than Eternal Mana.

I'm only looking forward to Grand Fantasm more now because of this.

Last edited by Bernhardt, 3/6/2007, 7:57 pm
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Zyne
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Re: This game broke my heart


Finally someone talking some sense. It's been so long since I played this game so forgive if something sounds out of place.

1. Seems we just have a difference of opinions. so there's not much I can say about this.

2. The horse used delayed attacks instead of 2 turns. The break system was something good. I liked that very much. Along with the new extra attack option. Where you use it and it has its own speed to move.

It's not exactly long battle I want it's more battle with more difficulty but an enemy shouldn't die in one hit all the time. Why even place punies with special attacks if they just die in one hit.


3) The Alchemy systems replaced things you go to a shop for. Like buying cotton, how could you use alchemy to make cotton. Although it was simple it was much more useless. Sound mana was something that wasn't even needed and about 50% of the items were useless.

4)The characters were not better. Even if the romnace was better. Even though I could understand why you like Felt. Hell, I'm sick of those main character you mentioned but he's still an idiot and he's a wannabe slacker. Viese was indeed the best character in my opinion. I still believe that she should've been the stand alone main character. Like I said before she seems like Felt's mother not his lover. The rest were just there. For some reason they try to pump up Fee but she just doesn't make the cut. If Felt and Fee had romance it would've made more sense (Even though in the game it seems to toward that way.)

LOL I like what you said about Klein and Lita that was funny.

5) Unfortunately villians were not better. Chaos was not the main villian he wanted to save his sister. Palaxius was the villian. A got damn sword. If Noin's fatehr was considered a villian or was more evil I would say they were better. But the sword and imperial rep. was terrible.

6) Well there was more at stake but no one acted like it. They acted like they nothing children fighting over a playground.

7) I never played Lunar 2.

8) The had a really nostolgic feeling. I really liked the music after I weeded the bad songs. Some were good for the game but for to actually listen to it... no I'll pass.

9) That's the exact reason Atilier Iris had a pacing problem. You just run around for the beginning of the game. Most in which is the same 2 places over ab over. Atelier Iris 2 had sorry with geographical errors. One place had a waterfall but wasn't recoreded on the map.


Azoth Destiny's plot was moving like train wreck. Only difference is that the trains went off track before they hit.

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3/13/2007, 3:58 am Send Email to Zyne   Send PM to Zyne MSN Yahoo
 
Bernhardt
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Re: This game broke my heart


Y'know, when I get right down to it, the only real reason I had with the first Atelier Iris, aside from the fetch quests, was the alchemy system.

And the only real problem I had with the alchemy system was finding ingredients for what I could make. I mean, how far do I really need to travel, before I can get the materials I need to make a globe? Didn't like how I had to wait so long before I got the materials to make items offered in Kavoc and Arcose.

Of course, and then there were all those items that the FAQs talked about, that I could never find the ingredients for. I guess, if I hadn't read those FAQs, I would've never found out about all those accessories, but then I'd think the game was short on accessories, which, it is, if you don't use alchemy.

I guess those items would've been useful against Prism and Amalgam, but other than that, meh.

Any RPG that can give me an alternative to having to level building to beat the current boss enemy still deserves compliments.

Last edited by Bernhardt, 3/13/2007, 5:47 pm
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