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Bernhardt
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Reyvateil Stats / Specs


Reyvateils have 3 other stats / specs other than HP and MP:

-Burst Variation
-GD-Regist
-Harmonics

There's a graph to the left of the "Burst Variation" label; what is this supposed to tell us?

There's a percent under the "GD Regist" label; what's THIS supposed to mean?

Lastly, there's a green wave that oscillates back-and-forth between a "C" label on the left, and a "H" label on the right, under the "Harmonics" label. What does THIS mean?

...

I'm trying to decide which costume to give my Reyvateil, in addition to what armor and accessories to give her, to maximize her performance, but in order to do that, I need to understand what her stats mean...I don't think they're even covered in the manual...and of course, in-game NPCs can never tell us anything useful, and tutorials are never presented for the truly esoteric topics...
4/14/2007, 1:36 pm Send Email to Bernhardt   Send PM to Bernhardt
 
Pleinair
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Re: Reyvateil Stats / Specs


quote:

There's a graph to the left of the "Burst Variation" label; what is this supposed to tell us?


Argh, my inability to make this sound good in written words shall be my undoing...

It essentially dictates how much percentage in burst speed is gained for each HarmoCrystal you get in battle. It's confusing if you don't have a good grasp on these mechanics, but the better you end your last few battles, the more you gain per Harmonics level in your next battle, and the Costume's Burst Variation plays a role. While you can gain more than 100% per HarmoCrystal, it caps out at going from normal speed -> 200% -> 300% -> 400%.
To make it easy, you should choose a costume with a nice fat area underneath the line, and winning a few battles with maxed out harmonics will have you gaining 100% per level consistently. Really, there are few costumes that DON'T allow you to do this, such as Aurica's pathetic LILIM & Bubble Passion.

While we're on the subject of burst speed, Accessories that say they boost it merely supplement the gain per HarmoCrystal. If gaining your first merely boosts you to, let's just say 140%, equipping the String of Binding (which has a Burst Speed +10) will make it go up to 150% instead. That's what it really is, just a supplument to what you can do normally with any halfway decent costume. Same applies to the Invert Hook. Use it at the beginning of battle and unless you're equipping Emotion 0s, it'll be 200% -> 300% -> 400%. They don't actually increase the overall speed like the descriptions imply.

Gawd, trying to explain that one was hell...

quote:

There's a percent under the "GD Regist" label; what's THIS supposed to mean?


This'll be a little easier. It pretty much reduces the MP lost while charging magic over a set interval of time. But not by much. The amount of MP consumed over time is directly proportional to the GD of a song (which can be incresed/reduced by installing) and both invertly and akwardly proportional to your GD Resist (It says Regist in the on the Reyvateil's stat, but that makes little sense). Raising it has a diminishing return, so raising it from 30% to 50% will save you more MP per set interval of time than raising it from 50% to 70%.

Furthermore, the difference between having a 1% and 100% resistance is baffling. The cost at 1% is less than double than what it'll be at 100%. You'd expect something a little more dramatic...

quote:

Lastly, there's a green wave that oscillates back-and-forth between a "C" label on the left, and a "H" label on the right, under the "Harmonics" label. What does THIS mean?


Ah, the Harmonics stat, I really wish there was just a numeric display rather than that gauge. The higher the stat, the faster that thing moves. It essentially dictates how fast you gain harmonics levels aka HarmoCrystals in combat. The higher the stat, the faster the red bar naturally moves, and the more blue bar you gain for your frontliners' attacks/skills. Since how easy you can make combat for yourself is pretty much determined by this, it's pretty much the most important stat.



One thing you should consider early/mid-game is the horribly underrated Glass Heart grathnode crystal. Enhancing her equipment with one of those will reduce her GD Resist by 100% (which will usually make it hit the rock bottom of 1% unless your other equipment gave you MORE than 100% (although it still caps at 100%)) and supplements both Harmonics & Burst Speed drastically. You can eventually get yourself equipment that renders it obsolete, but until you get those things, the increased drain on your MP is a price most people are willing to pay.
4/14/2007, 3:31 pm Send Email to Pleinair   Send PM to Pleinair
 
Bernhardt
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Re: Reyvateil Stats / Specs


Alright, let me see if I have this straight:

-Burst Speed / Variation

The more area I have under the line, the higher the percentage of increase in Burst Speed for each Harmo Crystal I charge up in battle?

Does this mean that my Burst gauge, e.g., my Song Spells charge up faster?

You're also saying I want to charge up as many Harmo Crystals I can for each battle?

-GD Resist

Higher percentage decreases MP consumption of a Song Spell? In other words, I want a higher percentage for this stat?

-Harmonics

The faster the green wave in the gauge oscillates, the better the Harmo Gauge charges up for each hit made by my frontline characters, and the faster my Reyveteil's Harmo Gauge charges up?
4/14/2007, 8:02 pm Send Email to Bernhardt   Send PM to Bernhardt
 
ajb23
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Re: Reyvateil Stats / Specs


you got it. Harmocrystals are for getting items, and the line graph on the burst speed will tell you how quickly each spell charges. If you look closely, you may be able to see four separate lines, one for each level. An example would be Misha's China dress, which starts off quickly with charging, levels off, and then drops off at level 4. Growths like Aurica's Lilim or Misha's Elfir are largely exponential, with them charging extremely quickly at level 4.

---
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Pleinair
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Re: Reyvateil Stats / Specs


quote:

The more area I have under the line, the higher the percentage of increase in Burst Speed for each Harmo Crystal I charge up in battle?

Essentially yeah, but it's also dependant on both your performance in previous battles (namely how many Harmo Crystals you end the battle with. The general rule of thumb is that you want to end every battle with at least one earned.) Ending a few battles with 3 will usually having you get the desired 200% -> 300% -> 400%


quote:

Does this mean that my Burst gauge, e.g., my Song Spells charge up faster?

It means the number you see in the top right of the screen whenever you gain a HarmoCrystal will be higher (usually, see below for some of Aurica's weird stuff), so yes.

quote:

You're also saying I want to charge up as many Harmo Crystals I can for each battle?

Yes. Always. Since you already benefit from it in so many other ways, it's just another reason addded to the pile of many.

quote:

Higher percentage decreases MP consumption of a Song Spell? In other words, I want a higher percentage for this stat?

Yes. But the benefit of going out of your way to raise it is surprisingly small. It should generally take the lowest priority of consideration when selecting your equipment setup.

quote:

The faster the green wave in the gauge oscillates, the better the Harmo Gauge charges up for each hit made by my frontline characters, and the faster my Reyveteil's Harmo Gauge charges up?

Yep. Pretty much. It also affects Harmonics gained after blocking a charged attack as well. If it's high enough, blocking a 3-ringed will even gain you enough to regain the HarmoCrystal spend if you choose to counter.






quote:

the line graph on the burst speed will tell you how quickly each spell charges. If you look closely, you may be able to see four separate lines, one for each level. An example would be Misha's China dress, which starts off quickly with charging, levels off, and then drops off at level 4. Growths like Aurica's Lilim or Misha's Elfir are largely exponential, with them charging extremely quickly at level 4.

Er, no. You seem to be implying one of two incorrect things, and I really can't tell which at this point. One is possibly that the variation directly represents the speed of charge at a given burst level, which isn't true at all. The number you see in the top right is the only thing that does. Ever. The other possibility I'm seeing here is that you're saying that the hight of the line determines how much high it goes per level, which isn't true; it determines gain. And the China Dress you criticize is one of the best for Burst Speed, as it doesn't take much to make the desired 200% -> 300% -> 400%, thanks to its nice fat area. (Gains that exceed 100% but are limited by that cap per HarmoCrystal are carried over the next, so downward slope at the end means jack squat)

Furthermore, LILIM has nothing close to exponential to speak of. And it's pretty much the most glitched costume there is. Despite the fact that it CAN say 200% upon the first HarmoCrystal Gained, it never actually exceeds 140%. Then the second will never display any higher than 190%, although it can then actually reach 200%. And the display upon the final HarmoCrystal never displays anything higher than 250%, although it can in fact reach 400%. So yes, that final gain of 200% would seem impressive, if it weren't for the fact that it was being pathetic every step of the way. Especially since anything can reach 400% with a 3rd HarmoCrystal and good track record. (The bubble Passion's display is also glitched and will never show anything higher than 310%, despite the fact that it DOES go higher).

Yeah, Aurica's ****ed up personas come with some pretty ****ed up costumes.
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Bernhardt
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Re: Reyvateil Stats / Specs


I think ajb23 is talking about how each spell has its own charging speed; if you check out the Song Magic menu, each spell has a graph with red area running through it, and there's four sections, set off for each Burst Level, which I guess is supposed to tell you how fast that particular Song Spell normally charges per each level.

...

For the most part, my questions have been cleared up, but a new question has been raised.

Pleinair: You said the "Lilim" and "Bubble Passion" costumes' stats were botched; were you trying to say that their benefits aren't displayed properly, or are you trying to say that they actually don't offer the benefits that they display?

But that's a shame if they're really botched...I like seeing Aurica in only a towel...I call it her "Showertime" costume! Would've been a better name, too...

...

Now, I'm just waiting to get the "French Maid," "Airline Stewardess," "Gym Uniform," and "Bathing Suit" costumes...hahaha, I know these don't actually exist, but they should!

Last edited by Bernhardt, 4/15/2007, 10:06 am
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