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R3DMAG3
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Has anybody played this game yet??


I was looking into buying this game a week ago. I'm a fairly new NIS fan but so far all of the games I've played and playing are outstanding. I am hoping that this game doesnt let me down.

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9/15/2007, 1:25 pm Send Email to R3DMAG3   Send PM to R3DMAG3
 
pitsukoro
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Re: Has anybody played this game yet??


I finished Dragoneer's Aria last night. Hopefully my observations are worth reading and/or translating (hint, hint).

This is an old school jrpg so the simple story is on a rail and each character has a "feel." In other words, a staff user heals/nukes and is not purely an avatar for customization.

Like most rpgs, this game has lots of combat. The battles in DA are longer than most other games. The longer battles are offset by the amount of experience won. 1/3 to 1/2 level per fight is common (all levels are 500 xp so it is each to keep track). All enemies are on the map, so can be avoided.

The enemies remind me a little of Dragon Quest. The enemies do not have the same level of silliness as DQ (cat playing with yarn as a turn) but each has a large pool of attacks. A kobold (summoned) may hit 1 target, throw pebbles at all, put 1 to sleep, buff, heal, etc.

Unfortunately, DA does not have the same pool of enemies to draw from as DQ. Each area has about 2 unique models with palette swaps. If there are 8 enemy groups in an area, 6 may have sting rays (with 4 different names/levels). Hopefully there are even more enemy types in Hitmaker's next title.

DA has an extensive crafting system, think Atelier series extensive. Person A may give a recipe per event. Person B may give 1 recipe and give a second when you bring the first completed. Person C may give you something for asking a question. Others can be bought from recipe stores or found in chests.

While crafted items are much better than store bought items of similar level, many may not think it is worth the trouble. The problem is that many of the key components are dropped by enemies and are not intuitive. Example: what drops a protect rune? An enemy with heavy armor and a shield? No, moths. Contrast this with Atelier where meat drops from bears, rocks are found in mines, and wood in forests. The simplist fix might be to flip the element runes like fire (you can make) with the attribute runes like protect (which you can not make) and provide NPC hints about arcanastones, etc. Of course the element drops would still need to make sense (fire rune from a lava beast or fire area, etc).

One of the unusual qualities is that the game rewards backtracking. Sometimes opened chests are replaced by new chests when you revisit an area. Other times a friend may leave stuff for you. Many of the NPCs also change what they say as the game moves along.

Then there is the little stuff. I like everything from the battle log (how long ago did that boss cast ice armor?) to the ice area background. Parts of the story bothered me though, particularly at the end. I won't be specific for possible spoiler reasons but there are many loose ends.

I have rambled on long enough (maybe 2 pages ago!) but hopefully this is useful to someone.
9/27/2007, 10:04 pm Send Email to pitsukoro   Send PM to pitsukoro
 
Keriaku
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Re: Has anybody played this game yet??


Thanks for the insight, Pitsukoro
11/17/2007, 5:41 pm Send Email to Keriaku   Send PM to Keriaku
 
Sir Richard
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Re: Has anybody played this game yet??


the game looks good and also is good so that mean you should try it.. I am playing right now weee

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10/31/2008, 8:16 am Send Email to Sir Richard   Send PM to Sir Richard MSN
 


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