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Lost Light
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The Unlikey Changes Campaign
It had been a year since the completion of my training. The tedium of waiting for my first assignment was finally at an end. My task would be simple, take a ship to Bordega, then travel to the city of Rakstallak. There I was told I would meet my contact who would give me further orders.
Upon arriving in the port city of Corstelline I made the preparations necessary for survival in this desolate country. Unlike the pristine snows of my country, this land is parched, mostly desert and barren plains.Any hope that spring would bring the best out in this land quickly faded at my arrival. It's so ******* hot here.
Kensington, my contact, was easy to find. He seemed to be a scatter-brained man, but friendly and apparently eager for help. He informed me that my first task was to track down thieves who had stolen something from him, and he was desperate enough to hire others besides myself for the job.
Joining me is a rather ragtag group Kensington has recently thrown together. A gnome, and two half-breeds he apparently acquired while traveling between the two cities.
Kensington is involved with a gladiatorial pit, a common source of entertainment for the savage rabble of this country. He informed us that the thieves were actually hired tinkerers, who had ran off with the new invention he asked them to make. The construct was supposedly made to fight multiple gladiators, pitting flesh against construct.
Kensington was generous enough to pay the others a fee, likely to buy their trust...but was completely useless in describing the tinkerers themselves. Only remembering they were a group of gnomes and the they may have taken refuge with a group named "A'Bahrn". I am quickly beginning to wonder why Vendega keeps such a useless contact, and how he could possibly support the Kingdom.
My "fellow" workers decided that more information was needed, and we set off in our own directions to lean more about the gnomes and this "A'bahrn" group. I was able to discover that the group was in fact known as Elb'arehn, and that they were a slightly influential family in the area, but not particularly powerful. The family uses the nation's barren environment against its people, selling water for a massive profit.
I returned back, and relayed this new information. One of the half-breeds, a half-elf named "Linny" had learned the names of the Gnomes from Kensington assistant. He said they called themselves Copper, Silver, Slate, Ebony, Quartz...and Klink. The man seemed to have a far greater intellect than his master, explaining the fool never even paid them. I am beginning to hate my contact.
The other Slave, a half-orc named "Eric" is a complete moron (not surprising), and spent most of the day finding a shiney new toy for himself...and he boldly proclaims that he will be a Crystal Knight someday. He's so naive its disgusting.
Mop, the gnome of our group, seemed to have spent the day enjoying herself. She made friends with another of her kind, and proceeded to invite herself to join him for a drink. As she promised he knew something, I decided to join her...better than spending the evening with the two half-breeds.
The group of gnomes Mop found knew very little about our thieves, saying only that they had met another gnome with something very interesting, and that he had gone to a building in the plaza owned by Elb'arehn. The gnomes, ours included, proceeded to babble on for the rest of the night, yelling at eachother about gears .
We went to the plaza the next day and eventually found out where the gnomes were hiding, the one building besides the main house with guards. Elb'arehn spent more money on their fountains than security apparently, as despite multiple blunders on my companions part, they made little effort to stop our infiltration.
After buying off one of the guards, we made our way inside the building the gnomes were hiding in; quickly finding our targets ill-prepared for visitors.
Mop went down first and decided the best course of action to hide in a corner. Despite her cowardice, she managed to disable one of the gnomes, making him unable to cast his feeble magics.
After waiting with little occurrence, we went down to see if our coworker was dead. The sleeping gnomes were quickly awakened by the half-breeds, who noisily clattered down the ladder. After several useless periods of surrendering and attacking (on the gnomes part, of course) we finally managed to get the gnomes to give up the plans to the construct. They foolishly tried to create a forgery...but it looked like a sketch a disabled child would show his mother (arguably better than anything Eric could draw).
We informed the gnomes that their trickery was noted, and rewarded them by having Eric bash them over the head. We left the plaza with the gnomes and plans in tow, the guards either not hearing or not caring; and eventually delivered the gnomes to Kensington. He seemed pleased, but he was still greedy. He asked us to travel to "Darvenfall", a ruin that the remaining thieves were hiding in.
Our group was informed that the ruins held a strange power over positive energy, and that healing spells would only harm us there. Deeming it necessary to obtain healing potions, Mop and I set out to purchase some.
Despite our surplus of funds, Mop found the potions far too expensive and decided to go on a crime spree. Amusing as it would have been to see her thrown in prison, I decided to aid her as a distraction, brilliantly fooling each shopkeeper into thinking I gave a rat's ass about their arcane goods.
Mop was apparently not so successful and managed to be spotted by a particularly stubborn guard. She put the potions back, but he insisted on being a hero; and demanded she give up the rest of her stash. I rewarded his persistence by sending my Crystal to create a small "disturbance", which proceeded to shatter half of the shops potions. We left while the shopkeeper berated his hired guard for not paying attention to his goods...I expect to see him on the streets in a beggars garb by the time we return.
We left for the ruin, and had a fairly uneventful journey, up to the point we reached our destination. There we saw a caravan rushing away from some unseen predator, and my companions decided we should rush the beast head-on. The beast took interest in Eric, for whatever reason thinking him a tasty meal. We heroically made our stand against the monster, a giant mantis, but he seemed too strong for my coworkers.
With my companions dropping left and right, I was forced to enter melee...felling the insect in one hit. It's unsettling to know that we face a group of thieves with a possibly battle ready construct, and my coworkers can't squash an oversized bug.
While the others seemed ready to go running into the ruin, I opted to stay back, partially to test their strength...and I had more important things to do.
Last edited by Lost Loot, 8/29/2009, 10:39 pm
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10/20/2008, 12:55 am
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Paradise Lost
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Re: Ruins of Bordega
Starting Points:
Eric: 14
Mop: 13
Bathim: 13
Syde: 10
So after we managed to take out that freaky mantis thing, we ran into a human. Calls himself Syde (Humans are weird. So glad that I was raised by Mom. Just saying.) He seemed nice enough, he'd gotten separated from the caravan that was running from said mantis - One day I'll figure out why it was flying after us when we were all on foot but running after the group of people on camels. Mop didn't seem interested in having anything to do with him, so she headed towards Darvenfall, followed by Eric, and then me. Syde followed (+2), Bathim did not (-5). Yeah. Definitely strange, I don't think they knew each other or anything, but he seemed harmless, and now he's kind of joined us.
Mop went a little bit ahead to see what she could see, and found but since she didn't go too far ahead we all sort of discovered the gnome- and hyena-guarded entrance at the same time. Between him and Eric, there were grammar lessons needed all around. After a couple unsuccessful attempts by Mop to talk him into letting us in in Bordegan, she switched the Gnomish. Gnomish is an interesting language, and spoken extremely quickly. That seemed to get us somewhere, and Mop explained that they were willing to let her in to negotiate (+4). We talked it over, and agreed that she'd go in, but if she wasn't back in five minutes we'd go in after her.
With that, he tied up the hyena, and led Mop into the ruins. And Eric went towards the hyena (-1). Because, hey, creature that's basically snarling at us? Let's go make friends. Why not. So I follow, since him getting himself hurt would be particularly bad if we wind up having to go in after Mop. Syde hung back while Eric gave the hyena some of his rations. Then informed me that the hyena was good, and they weren't feeding it enough. Because they were small, and it needed big food. I'm going to have a headache. For the rest of my life. I kid you not. Around five minutes in, I went to see if I could get past the hyena. It growled at me, I could have pressed it, possibly gotten attacked, and Eric, Syde, and I probably could have taken it out. Then I would have had weeks of consoling Eric about having had to kill the damn thing. I decided a few extra minutes would be an okay trade for weeks of not having to console a grieving half-orc. Mop can usually handle herself.
And I was right, another five minutes or so she emerged in one piece, and informed us that they wanted a pearl (+2). For using with positive energy magic. Now, this was almost too obvious of a way to try to get rid of us. What with pearls not being used for positive energy magic. (Of course, I made the mistake of sarcastically asking if anyone happened to have one with them. Eric checked. Sigh.) So we scouted the place out to see if there was another way in, not really, though we did discover that Syde could probably manage to shoot the gnome from the roof. Which led to our plan of having Mop prestidigitation a pebble to look like a pearl (Eric's suggestion, actually! Sort of... (+5)), get the gnome to tie up the hyena, and then knock said gnome unconscious. While avoiding hurting the hyena, naturally. As Mop, Eric, and I headed down, I told Syde to shoot the hyena if it attacked us.
So the plan went off mostly without a hitch. Except, remember the part where I told Syde to shoot the hyena if it attacked us? Yeah, that didn't happen (-1). He took out the gnome, and left the roof. Because that was totally the plan, only not. But that's okay, really, because I only had to use one Cure Light and two Cure Minors on Eric to fix him in order to subdue the hyena. Which left me with all of one Cure Light in reserve. Thanks, Syde. Though I suppose he DID end up being the one to knock it out, so that gets him some points (+5). It's not like I'll be able to use it inside the ruins anyways. I also gave one of my potions to Eric, since he probably needed it on hand more than I do. Also, acid-damage? Disgusting.
With that, we entered the ruins. There were torches, and it was ruin-y. (I guess, it was my first time inside of ruins, now I kind of wonder if they all look the same on the inside or not.) Some areas were blocked off by boards, by the gnomes or by others I'm not sure. When Mop went around a corner, though, some sort of alarm tripped letting the other two gnomes know that we were coming. She almost fooled them with the pearl-pebble, but they spotted Eric. (surprise, surprise) So they attacked, naturally. We were doing okay until one of them released these spider-machine-things. Which wound up climbing all over the rest of the party (I managed not to get crawled all over by any of them. Thank Geshtai.) Eric had the most problems with them, but I was a little more concerned with the construct they tried to set on us.
Fortunately, he was a peace-loving, healing construct. Which, I guess, is sort of odd, but in a way that benefitted us, so I'm good with it. The construct healed the two subdued gnomes, though they didn't wake up. Then we talked to him, and Mop explained the importance of names in Gnomish culture. He was confused, I don't blame him. She then declared him "Swish" which, apparently, is Gnomish for heal. Or to heal. I didn't ask (+2). I decided he looked like a "Reginald". As such, he was dubbed "Reginald 'Reggie' Swish" which I think suits him. I was talking about with him about what we were going to do with him while Mop looted. (Okay, I'm all for getting the reward from Kensington, but he's obviously intelligent. And he's a pacifist. So it'd be kind of forcing him to work in the gladiatorial arena. Which isn't something I'd wish on anyone who isn't super-excited for bloodshed.) I explained that I agreed that fighting should be avoided at all costs, and that people tend to pick fighting over peaceful ways of solving conflicts, even where we were taking him. He didn't seem interested in that, and Mop got angry with me for what she saw as talking him out of coming with us (-6). I then helped her build a sled to carry her acquisitions while Eric rambled to Reggie about Vendega. Most of what he was saying wasn't true; just Eric's idealized concept of what Vendega is like. Which meant that Reggie was all for going there. Eric also mentioned that Kensington could probably afford to get him to Vendega (+2). Which, well, it's true, but there's no way he would. Either way, I told him that Kensington could, and he agreed to come with us so he could go to Vendega.
So Mop put the gnomes in a box, and we had Reggie watch it, while the rest of us went to explore. First room we came to didn't have much to interest me; there was a dragon statue that was most definitely a dragon though. There were also a couple of staircases. One of which was blocked by sand before you could get to the top, the other led to a room filled with small skeletons. Which Mop just had to loot. Where we got attacked by something with claws. It was way too big to fit onto the stairs, though, so we just ran. She then borrowed Syde's crossbow to take it out without putting herself in danger, and continued to loot (+3). Eric got a nice long sword out of the bargain; Mop got more stuff (+3). While we were doing that, Syde did... Something, I'm not certain what. It resulted in all of us winding up mildly shocked (Literally, with electricity) and him being severely so (-5). Rather than letting the healing construct help him, though, Eric kindly wasted one of our potions on him (-5).
After a round of healings from Reggie, who now had weird runes that glowed when I got close all over him (I blame Syde.) and said he felt strange, Bathim graced us with his presence. So we introduced him to Reggie (who introduced himself as "Reginald Swish Sweetie" I apparently called him "sweetie" once while talking to him. It's kind of adorable that he decided it was part of his name.) And he made a comment about Syde and how he did keeping an eye on us (-2). Um, what? He was the one who READ SOME RANDOM STUFF IN AN ABANDONED, MAGICAL RUIN WHICH RESULTED IN US ALL TAKING DAMAGE AND COVERING REGGIE IN RUNES. Oh, and there's the fact that we don't really need someone keeping an eye on us, what are we, five? Jerk. Well, jerks really. Since the both of them are.
Mop, Eric, and I continued exploring, and found a room with a statue in it. Eric knocked the statue over, at Mop's request, and moved a panel in the back that started flooding the room with sand. I got buried, but he got me out quickly enough (+2), so all was well. That's points for Eric. Mop chipped off whatever was coating the statue, and was over the moon about what was underneath it. Some type of gold-adamantium alloy, apparently. Which would be super-valuable, if we could, y'know, get it out of the ruins. Since we can't, I helped her bury it in the sand. At least if we come back for it, I now have a good reason to get a cut of the selling price (+2). There were no other places in the ruins to explore, and we were mostly ready to leave as Mop started trying to take one of the reliefs from the wall (-1). I stopped her, and we all gathered together to rest before heading out.
All was well on my watch until the time when Reggie's voice changed and he informed me things along the lines of wanting our blood to flow in these halls. Only I asked him about it, and he didn't remember saying that kind of stuff. I woke up Mop, to tell her we needed to leave. Now. She didn't believe me, and went back to sleep (-2). After he did it two more times, I woke Mop up again. Told her we NEEDED to leave. Now. So she helped me wake up the boys and we left (+1). Eric and I carrying quite a bit of Mop's loot, while Reggie carried the gnomes.
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10/27/2008, 11:10 pm
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Paradise Lost
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Re: Ruins of Bordega
While travelling, Reggie told me he felt strange again, but that he thought positive energy would help. So I cast Cure Light on him. And the runes turned blindingly bright, while some sort of projection of a man calling himself Lawrence Rakstallak (He wouldn't let me call him Larry) came out and informed us, basically, that we were in trouble for moving him. Which should mean that Syde is in trouble for reading things he didn't understand in a magical ruin. I mean, really. He went away after a bit, though, and soon a nice caravan gave us a lift back to Rakstallak. (Yes, the city shares a name with Laurie. Coincidence? Doubtful.)
Since things were just going ever so well for us, it was only natural that there were guards outside of Kensington's home/shop when we arrived. We stood back and let Mop see about getting in, no luck though. So we went and got a camel, and with eleven copper she got a place to store the camel, the gnomes, and Reggie (+3). Then I helped her sell off her acquisitions, made a good bit on them. That took most of the day, so we met back at our usual inn and discussed - not much was found out.
The next day, we went to see what we could find out. I brought Eric. We found a note on Kensington's door that told us that he was out of town for unforeseen circumstances, would be back eventually, and until then all business with him should be brought to the gladiatorial control council. So we went to see them, they told us to go to funds. Okay, it could be a mistake, right? Until funds told us we needed to go to research and development. After that, I got us out of there. I also kept Eric from being hired as a gladiator.
Turns out that the Lyarhnas are likely behind the disappearance of Kensington, and the Tustivari ruins might be connected to the Darvenfall ones. Mop threw Bathim's crystal through Kensington's window to see what it (he? she?) could see. Apparently Kensington's assistant was dead up there, and had no brain. Ew. Also, sad, he seemed nice. We decided to find out what we could from the gnomes as well, they told us he was probably headed somewhere in the north, but weren't very specific. We let them go. Then we discussed, before going information-hunting once more. Eric went to the inn with the crystal, Syde went to find out more about the ruins, Mop and I went back to the gladiator arena, and Bathim went to check out the Lyarhnas and agreed to keep watch on Eric through the crystal (+4).
We eventually found out (sixty gold later) that Kensington was probably being held by the Lyarhnas for hiring people and sending them somewhere he shouldn't have, and he's probably being used to assist them in something. We also found out that Bathim is never allowed to watch Eric through the crystal again (-3). Since he went to the Elb'arehn guards to try to find out if they were fighting evil and almost wound up buying them a keg (-2). We were watched by a group of people in black cloaks until we went up to our rooms. Where we passed around parchment to tell what we had found in case anyone was listening, and agreed to leave the city.
After Bathim heard the things that Reggie occasionally said when he wasn't himself we agreed to drop him off at Darvenfall (+5). After Mop, Eric, and I picked up something. It didn't work so well, though, since apparently there was something that restored the statue, and some mysterious thing in the ruins. After what sounded like Laurie informed us that we shouldn't have come, we left. Travel was pretty uneventful on our way to Tustivari, until we started spotting patrols on horseback. And then mysterious green light. The crystal looked closer while we hid, and apparently the ruins appeared to be being excavated (+2), and then something killed it. One less thing we have to distract Eric (Who is absolutely devastated by its death. He's like a sad puppy. Poor thing). Whatever was going on there was something we wanted to avoid, so we turned around.
We ran into some sort of demonic dire lizards, which fled once we stabbed just one, and then another adventuring party. They were going to some sort of oasises to check on rumors of a mermaid, which is neat. The one who did the talking was an elf fighter, who was an idiot. He kept having to ask the half-elf druid where they were going, and why. I imagine my face has a similar expression of annoyance when dealing with some of the members of my party. Poor guy, I feel his pain. We parted ways, and the rest of the trip back was uneventful.
Before re-entering Rakstallak, we agreed to see if we could get lodgings with the Halflings we met (and bribed) a few weeks ago, feel out whether or not we were high on the Lyarhnas' list of concerns if possible, and then possibly approach the Elb'arehn with our information. Maybe even get their primary rivals the Tu'nari on our side. Revolution, anyone?
Current Standings:
Mop: 20 Points
Eric: 15 Points
Bathim: 14 Points
Syde: 11 Points
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10/27/2008, 11:11 pm
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Lost Loot
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Re: Ruins of Bordega
Woo write ups! Damn it Corey put your write up up.
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AHH! I AM OFFENDED!!
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11/5/2008, 3:30 pm
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Paradise Lost
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Re: Ruins of Bordega
Current Standings:
Eric: 24
Linny: 20
Bathim: 20
Syde: 11
Mop: 9
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11/14/2008, 7:44 pm
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Lost Thought
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Re: Ruins of Bordega
This strange group of travelers that I've found myself with...or advenurers as they seem to like to introduce themselves as...has proven to be very interesting. It's of no luck that I find myself following them about, I know that for certain. The desert brought me to them, and I know they can help me in my searches. Though I do get carried away with myself at times and it seems to annoy most of them quite a bit. But how can anyone resist the arcane knowledge locked in these sands. It could be anywhere, and if you don't look, don't try to understand the ancient writings and ruins, how can anyone ever find it.
Finally, after dealing with a city that I have no stake in, we are finally under way to the ruins in the south. A dangerous place or so I've been told, either you come out empty handed or not at all. Despite the warnings I have finally convinced the group to travel south to investigate, and maybe find some answers for myself. This also came at a good time, as I don't think any of us wish to stay around the city in it's current state, at least with our current relations. Once everyone is packed and ready we depart by caravan to the south. This may at least give Linny some time to calm down, she's been extremely angry with Mop, and won't say anything other than 'I'm fine, just fine' I'm sure she'll get over it.
The caravan ride was very uneventful, Linny sulked and eventually returned to her normal self, Mop hid away playing with some chemicals that I didn't want to be near, who knows what a gnome will do when given dangerous materials. And Bathim and Eric are same as they always have been. Eric being a bit too open with people and Bathim on the opposite end.
A few days have passed, and finally an eventful night. The monotony of travel was beginning to get to me. Aimless wandering I seem to be fine with, but long travels to specific areas are cause for bother. We seemed to have chosen a bad camp this night, first the goblins game, silly little creatures that didn't know what they got themselves into. Eric seemed to have his share of the victory, as did I. I almost felt sorry for those little things, but that fighting must have stirred the next things that came to use. Large beasts that sang in the night, we didn't see them coming. Before we knew it they were ontop of us, the first 2 bites almost brought me down, Bathim didn't fair even as well as myself. Eric is a solid figher however, despite his simplton attitude, he stands his own and is very devoted to his duty. That is something I can respect, a single focus on a goal can be a powerful thing.
We've finally made it to the ruins, and possibly one step closer to finding something I can use to further my training. Inside we found a small room filled with candles, and what we found to be 3 secret doors connected to 3 pillars inside of the room. The pillars seemed to suck in light even from the candles to remain perfectly black. As the others searched about I felt compelled to give light to the pillars to see if it would suck in magical light as well, and it did much more. Transforming into some creature that tried to flay me alive. I don't remember much of the fight, as I spent all of it fighting to remove it form my body, but in the end it led to a doorway opening to us and in we went.
The first thing we found was a perfectly clear pool of water with corpses all about it, and deeper in a magical scroll encased in a magical barrier that prevent reading, and even when read 3 words in burned my eyes, I wouldn't push it farther than that. Bathim also found some interesting stone in the room, a living stone of some sort as he described it, but run with psionics, which is of no interest to myself. Eric being his careless self also gut in a bit of trouble with an animated suit of armor. Though the thing wouldn't move and once everyone was away it proved harmless. This did drain us of our strength and we decided to rest a night to recover, though the ruins would not let us out, but that was fine by me, there's still much more to be found inside.
In the middle of the night Bathim was attacked by 3 men, and proved to be quite impressive with his psionic power. Before the rest of us could wake he had one of the men on the ground bleeding through his eyes and ears, the second fell nearly as easily, and the 3rd made a hasty escape. The rest of the night peaceful enough.
In the morning we tried the light trigger on another of the black stones, but this time everyone was ready and slew the creature that emerged without a fight. This led us to another doorway with the last member of the small group that attacked us the previous night meditating on a raised platform. As we discussed how we wanted to go about this situation the man stood and pulled out a scroll. I didn't bother to discern the spell and immediately attacked, whatever it was would be no good for us. The fight ended quickly, but something happened to Eric during it, he went made with derangement as if seeing things that weren't there. He ran to the center room where a portal started to open from the stones in the center. I wanted to strike him down to stop what was happening, but at the same time felt compelled to see it through, maybe some sort of ancient magic would show itself, either way I didn't act fast enough. The portal opened wide and something came out, something terrible. As we tried to escape I couldn't help but look into the portal to see where this thing came from, that was the last thing I remember until waking in the desert to a trip back to the city that was far to peaceful for the desert. Something is wrong even outside of those ruins.
Upon finally reaching the city we split up once again to find information. Though it is a very closed in place with fighting amongst the houses, no one shares information without compensation. The others went to the Tunare house while I went to the Lyarna. They were productive there, or so Bathim tells me they have plans to gain more favor with the Tunare. My own research in Lyarna also proved to bring very valuable information. What happens from here on, I don't know. But the group of us are locked into it now, and with what we let out of the ruins there is no way to just turn and run. The end could be near if that creature escapes and is let loose on this world.
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11/15/2008, 2:22 am
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Paradise Lost
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Re: Ruins of Bordega
Current Standings:
Eric: 26
Linny: 24
Bathim: 21
Mop: 20
Syde: 11
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11/15/2008, 2:46 am
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Lost Lamp
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summary: a great deal of nothing + wtf
gnome gnome gnome Also I (heart) Learne.
Cyde found out bbeg was bbeg of water. <Monster, apocalypse. He got a note, it said 'underdark' that was weird.
Told Linny this, she did not care also, gnoooome. Spending the day scouting. Met crazy twitchy (not Twitch) not cute gnome,
was devastated. Kinda cute dwarf (12) I fear my standards are lowering. Was boring though. gnome gnome gnoooo. Put psi crystal
in a dress. I smuggled in a goat, Fred is his name. I said good bye to Fred. Gnome. I learned how to be a servant. This is not a
skill I will use. Definate lack of gnomes. I want money! 'Nother not cute gnome. 3 guards guarding, only one servant went down there.
Our psion is stupid. They got into a fight but didn't fight a fight. Our psion doesn't know how to use his skillz.
One guard left to get help. Big armor sca-aary guy. Fleee, didn't fight. Stupid cowardice. Next day went to clean...Lied +gnome'd out of my ass. Didn't actually lie. But he didn't believe. I just said we were trying to get the family members back (which we were), but he said the other family had some of their people. I don't understand why they couldn't trade. I used a potion and was out of there.
We left town*. We came back to town. In chains. We might be working for the Tunari now..
*When out of town, we killed evil things. Or at least things that we thought were evil because they fought us. I want my robot back. Also, we found the under dark. And I got loot.
White robes kidnapped us back to town. We met Burathian. Eric logic is awesome. Eric explained our motives. We're going to explore the temmple +find everything. I guess we're betraying Tunare...wtf?
gnooome.
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11/22/2008, 1:34 pm
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Lost Light
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Re: Ruins of Bordega
Finally, a reason to be in this country. We didn't really want to deal with Lyarna, but honestly I was getting tired of running around the desert, unleashing ancient evils.
Barrathian (I want to pronounce it Baaaaaaaaaaaaaaaaaaaaarrrrrrrathiaaaaaaaan for some reason)gave us each a significant stipend to buy magical protections. Though the Tunari also gave us weapons, it's a sign of good faith that Lyarna actually gave us items that might keep us alive on their mission.
They want us to go in and find out what we can about the psionic ruin we've been trying to get at for so long, but warned that there was another "power" who also might want to gain control of it...obviously the Crystal Kingdom (thank the Gods they didn't straight out say that in Eric's presence).
Mop took me aside before we left and decided she wanted to stop keeping secrets in the party (she apparently is fine with betraying everyone not in our party), and I was able to confirm both her motives and goals...as well as glean some more information about the Kingdom's recent actions.
The trip to the ruin was uneventful and much faster on horseback. Once we reached the excavation site we saw they had cleared out much more and had set up tents all around the ruin. The White Cloak there briefed us on what they had discovered so far and gave us an escape route...nice to see they care a little if we live or die.
We entered from the left (or front side can't remember) of the ruin and found ourselves in a long hallway...walls were made out of ectoplasm. Felt a bit like being home again. As we reached the first opening past the entrance, we came across what appeared to be a statue of a ridiculously muscular man. Some of my associates said it was moving...I didn't see anything but I trusted at least one of them wasn't insane.
Sure enough, the man was just standing -very- still as once we all entered the room the first defense was activated (there was a loud bang to be heard all around, quite unnecessary) and Thri-kreen thralls burst out from the walls and the brute of a man charged into combat with Eric. Our Knight-in-training seemed more of a match for the man and the rest of us felled the remaining thralls with ease.
As we were warned, the temple had a strange aura about it...both strengthening the powers of the mind and taking them away. luckily I had unlocked a new pathway of power which allowed me to fight efficiently with little personal risk. This seemed to slightly annoy my associates, who seem to have grown attached to seeing people's faces explode when I act.
Anyway, after the combat we looted the corpses and discovered the means of control: obviously psionic emeralds driven into the back of their necks. Mop valued them to catch a good price one their own, so we took them as we went.
We explored two room, nearly identical to each other. Both housing three well sized gems (ruby/sapphire for either room) and one giant gem in the center. Mop near passed out at the sheer market price of such a find and we set to work trying to free one of the smaller ones. Unfortunately with all of Eric's brute--er, "Knightly" strength was not quite enough so we gave up for the time being.
As we moved on past the gems we came upon a rather strange center room, with three gems of poor quality (or so we were informed) two strange swirling doors and a center vortex of some sort. We spotted more brutes and thrall-kren (get it? Thrall-kren? Brilliant!) coming down a hall on the opposite side and fell back a bit to see what they'd do. They began to concentrate on the three gems and the center vortex began to swirl erratically. Deciding that we didn't want to see another apocalypse start, we sprang into action. Cyde and I took out the concentrating Thrall-kren while Eric and Map tag-teamed the Brutes. Linny offered her clerical services and wielded a strange spear that sucked water out of the thralls.
More looting and gem yanking later we continued down the hallway the thralls came from. We came across a strange room with some odd looking hellspawn resting on a bed made of ectoplasm and surrounded by seemingly inactive Thrall-kren and two more Brutes.
We wanted to take out the demon first, while he was sleeping...but we also didn't want to get too close. Eric proved himself less useful with a bow than his normal weapons of choice and missed the sleeping thing. The Thrall-kren began focusing on a diamond and before we could stop them a back attack of more Thrall-kren rushed us, while the two Brutes advanced...strange disks following them.
Pre-occupied with attack from both sides, we let the Thralls raise the devil...and in a touching display of gratitude, it sucked out its minions little psionic power. We beat the last of our distraction as the demon advanced...the ectoplasmic bed turning into a spinning shield around him. It seemed to sense I was a threat and sent a blast of psionic energy that nearly knocked me out, Linny saving me with a spell.
After a bit more healing Eric and I readied a finisher on the Psi-demon. I sent a similar blast of energy back at the freak, exploding a geyser of blood from its forehead...and before it could act again Eric threw aside his shield and charged. The thing was impaled on Eric's sword and was ended.
The pedestal at the center of the room raised up and we figured it was some sort of lift. We were tired, bloody, and nearly out of power so we decided to rest next to the lift, keeping a watch in case anything came down in. Sure enough, during Eric's shift the lift raised up, and brought down another Psi-demon.
We decided to use Lyarna's escape plan and we were teleported out back to their base camp. They seemed surprised that we were back so soon (and apparently at all)but weren't particularly mad at us for making a tactical retreat. We told them what we had seen and faced thus far (excluding the valuables we planned to steal, of course) and decided to go back in after resting. The White Cloak there wants to know what is controlling the thralls...but was also a bit of an ass, flat out saying he had potion but wouldn't let us buy them (like he needs them...that sand is really gonna hurt you, huh?).
Annoyed, we all shared a look that signed a contract for his eventual death...and we happily went back inside (back to the ruin that only we know the value of).
Little had changed on our way back in...until we reached the vortex room. There a gem that had been smashed was replaced and suddenly two celestials, of all things, swooped in and began to fight Eric and Mop. We saw the emeralds in the back of their necks and after a bit of a fight we were able to remove them. Unlike the Thri-kren, who died when the emeralds left. These two gained back their senses and seemed very confused about why they were here, not even knowing what plane of existence they were on.
We explained where they were and what had been going on, and they seemed eager to help us...so now we have two angelic sisters fighting along side us...much more of this and Eric becoming a Crystal Knight will seem almost possible...
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11/23/2008, 2:38 pm
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