LTEdd
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Registered: 01-2007
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Walkable Buildings?
Ok, so I was making a place with the tilesets I downloaded here, for some strange reason I am able to walk on 2nd and 3rd layer buildings... what's up with this?
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1/14/2007, 5:10 pm
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zanyzora
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Re: Walkable Buildings?
To make the buildings impassable you have to set the passabilities in the database. This is not as hard as it seems. To do it, open the database from the RMXP work window. Click the tab that says tilesets. Then add your tileset by either replacing one of the existing tilesets or by increasing the array and adding a new map. Set the passabilities by marking an X where you don't want your character to walk. After you set the passabilities, set the priorities. These go from 1 to 5, and they determine their position on the map, relative to the character. If you want your character to be able to walk behind a building or tree, for example, set the priority higher for those tiles.
I recommend that you study the existing tilesets to see how the priorities etc are set.
Hope this helps.
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2/2/2007, 9:22 am
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LTEdd
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Re: Walkable Buildings?
Oh thanks, I realized that after awhile but thanks anyways!
PS. How do you delete post without being a moderator but being the owner of the post?
Thanks,
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2/7/2007, 8:57 pm
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