block chiken
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An Action Battle System With Eventing ~ By Block Chiken
Over time, my Lakerick Game has gotten really good so i decided to post the battle system i created all on my own. I've decided to help the nooby eventers and game makers everywhere and to leave my place in RMXP history. So without further Adieu,
MY BATTLE SYSTEM!!!!
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You will require a bunch of Variables and switches including 1 var for each monster's health, and a switch labled "{monster name} Set"
1. So basicly the first step you take is making an "auto start" event. Also, make another page (thats 2 in total).
Make the first page look something like this. This would be for if your opponant was a badger man and the Toroloco boss from Lakerick Chronicles.
On the second page, it should look like this. Oh this should be a parallel process
2. Next you need a new event that is also a parallel process. It should have 2 new switches called "enemy atk" and "you atk".
3. Now this is going to be the monster that you are going to fight. It needs 2 pages.
The first page should look like this -
With this in the text -
The animation and amount of damage is completely up to you.
4. Now this is where you can edit alot of custom things to fit your game's likings.
First add this to the second page (This is where you attack the enemy)
Then add this to the event box. Feel free to edit the amount of Damage done, amount of exp and $$$ recieved, animation of ATK, etc.
The event shown is one of the more complex events with item drops and weapon differential damage (like how a sword would do more damage than your bare hands).
If you do not want item drops or weapon differential damage, they are not needed. Feel free to customize this as much as you like.
Please give credits when used...
~ The one and only...
~ Block Chiken
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2/1/2007, 7:47 pm
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