MurdochsAid
Lady of the Sea
Posts: 1968
Rivets: 15 (+21/-6)

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TITANIC: The Board Game (General Rules)
TITANIC: The Board Game (General Rules)
CHARACTERS: Each player chooses the character they would like to be and places the colored playing piece on the space on the boarding ramp that matches their character's color. Each player should be given the 12 GOSSIP cards that match the character they chose and place them face down in front of them.
BANKER: Choose a player to double as the BANKER.
MONEY: Each player receives $750 spending money from the BANKER.
ALL ABOARD: The first player rolls the die and moves their piece toward the ships entrance. Each player will take turns rolling the die once per turn unless a transaction is made (money is paid for a Personal Property card or a VALUABLES card is received) in which case that player rolls again.
MOVEMENT: Second Class players may move in any one direction per roll. They may turn corners also. No "doubling back" or diagonal moves are permitted. A player may choose to move in the opposite direction on their next roll. Second Class passengers should never go up the Grand Staircase or exit the boat by going out on the Boarding Ramp. Players may not exit the Passport or Purser's offices diagonally.
First Class passengers move in only one direction as indicated by the arrows.
MONEY DEMANDS: All players must pay any money demanded of them immediately. Running out of money is the end of the game for that player. If a player has already made it to their LIFEBOAT no demands for money may be made of them nor should money be paid to them.
LANDING ON ANOTHER PLAYER'S SPACE...is allowed and encouraged! When one player lands on another player's space the new arrival should give the other player a GOSSIP card.
If two players land on the same space and one player does not have their HEALTH INSPECTION card, the player with a HEALTH INSPECTION card loses their card (having been exposed to a potentially "unhealthy passenger"). If both players have their cards (or don't have their cards) there is no consequence.
(Continued)
Last edited by MurdochsAid, Aug/31/2005, 8:39 am
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Aug/27/2005, 9:54 am
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MurdochsAid
Lady of the Sea
Posts: 1968
Rivets: 15 (+21/-6)

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Re: TITANIC: The Board Game (General Rules)
TITANIC: The Board Game (General Rules), Part 2...
GO TO JAIL space: Players spend the night in JAIL. They do not pay a fine. A player must go directly to JAIL. If they land on a GO TO JAIL space. BELLHOP tokens may not be used to avoid or get out of JAIL.
LOSE... spaces: If a player lands on a "LOSE..." space they must return the Personal Property indicated on the space to the BANKER. BELLHOP tokens may be used to retain Personal Property.
FAILED HEALTH CHECK spaces: work the same as a "LOSE..." space with the player returning their HEALTH INSPECTION card to the BANKER. BELLHOP tokens may be used to retain HEALTH INSPECTION cards.
GO TO...spaces: If a player lands on a "GO TO..." space they must move their playing piece to the arrow at the entrance of the room they are going to unless they have a BELLHOP token. If a player is sent to a room in SECOND CLASS, and they already have property for that room, they do not need to pay again.
GO TO STEERAGE spaces: If a player lands on this space they must proceed to STEERAGE, pay $200, and give their HEALTH INSPECTION card back to the banker. BELLHOP tokens may be used to avoid going to STEERAGE.
GOSSIP spaces: If a player lands on a GOSSIP Space other than their own they should receive a GOSSIP card from the character whose image appears on the space. GOSSIP cards should still be given by people who have already made it to their LIFEBOAT.
TELEGRAM spaces: When a player lands on a TELEGRAM space they should draw a TELEGRAM card, read it aloud and follow the instructions at the bottom of the TELEGRAM.
(Continued)
Last edited by MurdochsAid, Aug/31/2005, 8:41 am
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Aug/30/2005, 9:06 am
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MurdochsAid
Lady of the Sea
Posts: 1968
Rivets: 15 (+21/-6)

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Re: TITANIC: The Board Game (General Rules)
CARDS & TOKENS
OBJECT OF THE GAME: To collect your five pieces of PERSONAL PROPERTY, make your way through FIRST CLASS and be the first passengers to reach your LIFEBOAT.
PERSONAL PROPERTY CARDS
A player's Personal Property is the five items they must obtain before being allowed to enter the FIRST CLASS section of the ship.
ROOM KEY cards are obtained by entering the PURSER'S OFFICE and paying the BANKER $80. The ROOM KEY card allows a player to enter their room (SUITE) and obtain their VALUABLES card.
VALUABLES cards are obtained by entering your SUITE once you've acquired your ROOM KEY card. There is no charge for this card.
LIFE VEST cards are obtained by entering the SAFETY OFFICE and paying the BANKER $150. LIFE VEST cards state the side of the ship your LIFEBOAT is located.
HEALTH INSPECTION cards are obtained by entering the INFIRMARY and paying the BANKER $50.
PASSPORTS are obtained by entering the PASSPORT OFFICE and paying the BANKER $100. PASSPORTS contain trivia about each passenger.
Another way to obtain Personal Property is by receiving a GOSSIP card or TELEGRAM with instructions on how to obtain the property.
When there are fewer than 6 players the PERSONAL PROPERTY cards for the characters not playing should be placed out of the game.
(Continued)
Last edited by MurdochsAid, Aug/31/2005, 8:42 am
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Aug/30/2005, 11:47 am
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MurdochsAid
Lady of the Sea
Posts: 1968
Rivets: 15 (+21/-6)

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Re: TITANIC: The Board Game (General Rules)
TELEGRAM CARDS
TELEGRAMS are shore-to-ship messages from friends and acquaintences. Some are bad, some are good. They should be placed face down on the WIRELESS ROOM on the board. There are only two ways to obtain a TELEGRAM:
1. Land on a TELEGRAM space on the board.
2. Receive a GOSSIP card with instructions to draw a TELEGRAM card.
After a TELEGRAM card is drawn it should be read aloud. The receiver should follow the instructions at the bottom of the card and then return the card to the bottom of the TELEGRAM deck.
(Continued)
Last edited by MurdochsAid, Aug/31/2005, 8:43 am
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Aug/30/2005, 11:56 am
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MurdochsAid
Lady of the Sea
Posts: 1968
Rivets: 15 (+21/-6)

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Re: TITANIC: The Board Game (General Rules)
BELLHOP TOKENS
BELLHOP tokens are used to run errands for the holder. Players should collect as many BELLHOP tokens as possible. They are especially useful in FIRST CLASS. These tokens may be used only once and then must be returned to the BANKER. Use a BELLHOP token in the following situations:
1. When a player receives a TELEGRAM or GOSSIP card, or lands on a space on the board, that requires them to go to a room that is inconvenient. They should give their BELLHOP token to the BANKER to retain their position on the board if desired.
2. IN SECOND CLASS: When a player lands on a "LOSE..." space or a "FAILED HEALTH CHECK" space that requires them to return a piece of Personal Property. They should give their BELLHOP token to the BANKER to retain their piece of Personal Property if desired.
A BELLHOP token can only be obtained two ways:
1. When a player lands on a BELLHOP space on the board.
2. When a player receives a GOSSIP card or TELEGRAM stating that a BELLHOP token may be received from the BANKER.
BELLHOP tokens may not be used to pay debts or to avoid going to JAIL.
(Continued)
Last edited by MurdochsAid, Aug/31/2005, 8:45 am
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Aug/30/2005, 12:12 pm
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MurdochsAid
Lady of the Sea
Posts: 1968
Rivets: 15 (+21/-6)

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Re: TITANIC: The Board Game (General Rules)
GOSSIP CARDS
Every player has a stack of GOSSIP cards that should be kept face-down in front of them. A player should not read their own GOSSIP cards. The cards should only be read by the receiver of them. A GOSSIP card should be given to another player in the following instances:
1. When a player lands on a GOSSIP space (They should receive a GOSSIP card from the player whose image appears on that space).
2. When a player occupies a space on the board and is joined by another player (The "new arrival" gives the first occupant a GOSSIP card).
When a GOSSIP card is received it should be read aloud so that everybody may participate in the gossip. Follow the instructions on the bottom of the card. GOSSIP cards should be returned to the bottom of the giver's pile.
When there are fewer than 6 players the GOSSIP cards for the Non-Playing Characters may either be ignored /handed out by the BANKER when necessary. If handed out by the BANKER, money owed by the Non-playing Character should be paid out by the BANK and money owed to the non-playing character should be paid into the bank. Any transactions between the BANK and the Non-Playing character should be ignored.
(Continued)
Last edited by MurdochsAid, Aug/31/2005, 8:47 am
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Aug/30/2005, 12:25 pm
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MurdochsAid
Lady of the Sea
Posts: 1968
Rivets: 15 (+21/-6)

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Re: TITANIC: The Board Game (General Rules)
SECOND CLASS
SECOND CLASS is the entire aft (back) portion of the ship with the wooden floor, other than STEERAGE. Second Class passengers must never stray to the FIRST CLASS section without acquiring all five pieces of their Personal Property first. Second Class passengers are very busy getting all of their affairs in order so that they may advance to the FIRST CLASS area.
ROOMS
Rooms may be entered any numbers of ways, the most common being an exact roll of the die to put you inside of the room. The only exception to the "exact roll" rule is your suite which you may enter with any number high enough to place you inside your suite (A player may choose to enter their suite to avoid landing on a "bad" space). Other ways to enter rooms are by receiving a GOSSIP card or TELEGRAM with instructions to proceed to that room. Landing on a "GO TO..." space requires you to proceed to that room immediately whether you want to or not. A player may opt to use a BELLHOP token to avoid going to a room.
PURSERS OFFICE: This is where players purchase their ROOM KEY cards. Once this card is obtained a player may enter their suite to obtain their VALUABLES card.
SUITES: These rooms are the accommodations of their color-coded passengers and is where players obtain their VALUABLES card at no charge. They may only be entered by their own occupant and only after a ROOM KEY card is obtained from the PURSER'S OFFICE.
PASSPORT OFFICE: This is where players purchase their PASSPORTS.
SAFETY OFFICE: This is where players purchase their LIFE VEST cards.
INFIRMARY: This is where players purchase their HEALTH INSPECTION cards.
STEERAGE: Steerage is the barest of accommodations for Third Class passengers. When a passengers lands on a "GO TO STEERAGE" space they must move their playing piece to STEERAGE immediately and pay the BANKER $200 to resume play as usual on their next turn. They also lose their HEALTH INSPECTION card if they have one. The only way to avoid going to STEERAGE is by using a BELLHOP token.
JAIL: Passengers spend the night in JAIL (lose a turn). They do not pay a fine. A player may leave JAIL by rolling any number higher than a one on their next turn.
(Continued)
Last edited by MurdochsAid, Aug/31/2005, 8:49 am
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Aug/30/2005, 4:54 pm
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MurdochsAid
Lady of the Sea
Posts: 1968
Rivets: 15 (+21/-6)

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Re: TITANIC: The Board Game (General Rules)
FIRST CLASS
FIRST CLASS is the entire front of the ship starting at the marble of the Grand Staircase and including the POOP DECK. A passenger may enter FIRST CLASS only after acquring all five of the Personal Property pieces necessary. Once a player has reached the FIRST CLASS section they are a First Class passenger.
Players should place their Personal Property pieces inside of their PASSPORT and get ready to "Hob Nob" with the rich and famous. Money and BELLHOP tokens are all that is important now. Advance in one direction, your goal being the POOP DECK where your LIFEBOAT awaits you. But you must hurry. You are running out of time.
First Class passengers proceed up the Grand Staircase and receive $200 from the BANKER when they reach the bottom stair. A player may proceed up either side of the Grand Staircase. Any time a passenger is required to return to the SECOND CLASS section, later in the game, they should receive another $200 at the stairs.
ROOMS:
Pass through the elegant rooms of FIRST CLASS following the arrows in the following order:
Gymnasium (yellow)
First Class Lounge (purple)
Captain's Quarters (green)
Smoking Room (red)
Dining Room (blue)
Bridge (gray)
Follow the directions on each space as you move along.
GO TO...SPACES: Any time a player is directed to go back or advance to another room in FIRST CLASS they should move their playing piece to the arrow at the entrance of the room they are directed to.
PULLING A PLAYER TO YOUR SPACE:
When a player lands on a "Dine with...", "Gamble with...", or "Dance with..." space they must choose any one FIRST CLASS passenger (Any playing piece in the First Class Section of the ship) and pull their piece to the same space. That player may be pulled backward or forward. The "Puller" should then give the new (and somewhat bewildered) arrival a GOSSIP CARD.
WINNING THE GAME...
The first player to enter the lifeboat (land on the red space) on their side of the ship, with an exact roll of the die, is the winner. Continuing the game to see who makes it second, third or so on is also fun. Second place may be given to the passenger who has the most money at the end of the game. The last player on the board goes down with the ship.
~THE END~
Last edited by MurdochsAid, Aug/31/2005, 8:59 am
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Aug/30/2005, 5:19 pm
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