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Larry6000
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Re: Blackfoot
quote: Smallworld wrote:
Hi all,
Just a few pics of some early tinkering that I got into last night. These are new warp naecelles grafted onto the body of the extant model. The fins are too pronounced on the first two, byt there may be a place for some type of fin, to echo the motherships styling perhaps. The other one is a different approach with segmented panels and raised (too far!) plates. Chime in with any ideas,
Cheers,
Brian.
Well I can see where you are going with this, but all I can do over time is make general comments on how it is shaping up. Not being an artist (unless you count drawing stick figures as an artist) I can not give any sound advice as to what needs to be done. Although on occassion I might come up with a general what if we try this... type of thing or could we add this or how cool would it be if this was on there.
Anyway The Commander has filled me in on how you want to approch this and I think the Blackfoot is due for these types of revisions.
With that said Darren did a great job on her from Paul's concept Bonzi class model.
As I was telling Darren the other day it will be good to see the 3 different modules that attach to the back of her in full 3D fourm so that no matter which way the Blackfoot is presented we can have the cool looks of her with the various modules on her. Will be looking for more updates
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3/27/2008, 1:12 pm
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TheCommander
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Re: Blackfoot
what VEKTOR wrote
"The maximum dimensions of the entrance to the docking bay are about 25.5 meters wide by about 9.3 meters tall. I recommend that the BF itself be no more than 25x9. The depth of the bay is more flexible but I wouldn't count on anything more than 30 meters at the absolute most."
Okay, we have what calculates to a 29.52 ft. tall door (at 9 meters) to work with, Bri.
Do your magic!
--- TheCommander
Sen. Cmdr. Darren R. Sexton
XO and designer of USS Grandeur/A
http://www.sextondesign.net
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3/27/2008, 4:08 pm
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Smallworld
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Re: Blackfoot
Hi guys,
sorry about the delay in getting back, long dull story tacked onto a busy week. I love the idea of the hanger being a docking well rather than an open space with a floor. I really think this great, like a mini space dock. How about an overhead rail system with the various pods stored in the upper spaces? These can then be automatically moved into place and locked onto the hull as needed, allowing a rapid role change on the fly? This would look mighty in a movie or an animation I think. Hope to have some more stuff to show in the next couple of days.
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3/28/2008, 5:55 pm
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Smallworld
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Re: Blackfoot
Ok, brief update. I'm having trouble putting the existing mesh back together, so I'l making the hull from scratch. I was going to make it from about four seperate pieces, but this was looking a bit too bitty, so plan B. I am building the hull and wings as one surface which I will pull to shape, and then add in parts as required. This will give me a nice solid base to work from. Dont worry about the shape too much, miles to go yet.
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3/30/2008, 3:21 pm
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TheCommander
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Re: Blackfoot
Smallworld wrote:
Here is a stab at the phaser turrets. The mounting has two phaser ports housed in an elevating ring. The ring is mounted in a collar so that rotation is possible. This gives the turret an elevation of -5 to +70 degrees, with a rotation of 360. I think this is a fine field of fire. I have kept the size smallish, at a level I think believable for Trek.
On the attached images (assume the warp pod isnt there) there is a a turret mounted on the top (high enough to clear the bridge) and on the lowest point underneath. These can cover a 360 field around the ship and a 140 degree cone above and below. The 10 degree horizon band can be covered by both all round, concentrating fire. I have placed two more in the sides of the forward body.
In theory, in a 10 degree cone to the front all weapons will bear at the same time. Obviously the ship would need to be very aggressivly flown to bring these weapons to bear like this The side mounts have a pretty good field of fire too. I dont know how many you want, I thought four was a good number to start with.
I have also hollowed out the nose and added torpedos above.
What do you think?
Cheers,
Brian
I think this is a great update! We emailed back-n-forth about the phaser-turrets, deflector dish, impulse engines, and other things that will be materializing this next week when his time allows.
GREAT WORK, BRIAN!!
--- TheCommander
Sen. Cmdr. Darren R. Sexton
XO and designer of USS Grandeur/A
http://www.sextondesign.net
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4/27/2008, 9:29 pm
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TheCommander
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Re: Blackfoot
Well, we started working on the tail end, impulse engines, and flack-guns. After Brian started to model the impulse thrusters, he wasn't sure they looked right, so I doctored the starboard one up and added some armor to show how well the engines would look when the rest of the ship was more rugged. Here's my example...
...which got him in the mood and he said...
Smallworld
"I love your armour plates. I have an idea that I would like to try. If you trace out some panels and send them to me in a vector format (eps should be OK) I should be able to pop them into rhino and build the armour off them. What do you think? Just a thought
...I was wondering about the main hull armour, radiating from the big circular hole in the top in concentric rows. This might look pretty cool. I like the thruster set up as you sketched with the extra black ring.
Here is something I have been playing around with, just a test really, but it's an interesting effect. Hmmmm... I don't know if it works or not, but it looks great!"
BRIAN!!! Yes, it looks great! And yes IT WORKS!
--- TheCommander
Sen. Cmdr. Darren R. Sexton
XO and designer of USS Grandeur/A
http://www.sextondesign.net
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4/29/2008, 11:24 pm
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TheCommander
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Re: Blackfoot
Here's my doctored up update as to how the hull might look with the armor platelets. Well... minus the fire, which is STILL COOL, I don't care what you say!!
An iteresting note about this armor and adding the armor platelets... Brian's armor is really good for physical contact style weapons, ones that cause physical damage... asteroids, ship debris, torpedos, etc. that make it through the shields. But... adding these platelets to Brian's concussive armor changes things a lot. The platelets (only be about 3'' thick) can all be tied into the shield generators and be configured to reflect or absorb energy based weaponry.
The thing about this is that if our shields are running low, or our phaser coils are slowly recharging, we can adjust the platelets to absorb a specific type of energy (enemy fire) to charge the weapons faster.
OR... hehe... we can charge the platelets with the same shield frequency as the enemy's and just fly right through their shields like they weren't even there.
>>> Incidenally, if that's the case, then when attacking part of the enemy ship that isn't very bulky, the BF can just fly through the shields and go completely through a pylon, bridge, etc. like a knife... might have to use phasers, but Brian's concussive style armor under the platelets would absorb the physical debris and jolt of impact... then BOOM!! That would be a cool effect to watch in an animation!!!
--- TheCommander
Sen. Cmdr. Darren R. Sexton
XO and designer of USS Grandeur/A
http://www.sextondesign.net
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4/30/2008, 2:25 pm
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Smallworld
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Re: Blackfoot
Hey, nice to see the pics up here. I feel we are making great progress now and I'm looking forward to getting further along with the process.
Something that might look cool would be if the individual armour plates were reactive or ablative. I think a well battered ship with half the armour tiles blown off would look really cool.
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4/30/2008, 5:25 pm
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